Posts Tagged ‘man bytes blog’

It then comes to this; I’ve got two drafts waiting, and it is a long time since I wrote my last post. It all comes down to me not being able to focus on one topic at a time. I’m digressing (is that even a verb?) all over the place, and then end up writing something other than what I started writing.

Sometimes I wonder if I should blog with a mindmap or a wiki. I wrote myself a WordPress digression plugin at one time, but it doesn’t work with newer wordpresses. I don’t think I ever used it. The whole idea was having digressions hidden; allowing the reader to pop them up if they wanted. There are probably loads, and I know there is at least one good, plugins providing like functionality. Usually by name of asides or something like them. Now I’ve gone and done it again.

I want to write something for this month’s Round Table, hosted by Corvus at Man bytes blog. It is in production, though it tends to run overboard. I’ve changed the title thrice already, but I think I have settled on what I want to write about.

The major problem is that my spare time has been invaded by me playing Ultima Underworld. I found out it was long since I played it last time, and that I actually had forgot a few things. It also seems as if I’m trying to break a few things this time around. I’ve met and talked to the Humans and Mountain men, but not yet the Goblins. I also want to play a tiny bit in an all time favorite of mine; Betrayal at Krondor. I really should just sit down and write the post.

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What you mean? Monkey Island 1 and 2 had perfect voice talent!

I came across Man Bytes Blog through the Brainy Gamer podcast. I’ve visited Corvus’ blog earlier, but now I’ll stay. Anyhow; he has got this thing going with inviting other bloggers, any blogger, to share their thought at a topic. I’ll toss in a few words at what voices in games mean to me.

I have a history of escaping into other worlds. It happens fairly often, and usually this is into books, my own thoughts, (pen and paper) role-playing games, and computer games. The latter happens less often now, and not only because I try spending less time at them. I find myself treating them more as things to be understood and solved, rather than worlds to live.

Apart from having my old Commodore 64 talk at me, my most memorable moment with voice talent in games are with Curse of Monkey Island. Or rather with the original Monkey Island, and the surprising silence I experienced as the first lines of text appeared. I had just played CMI and picked down my copy of Monkey Island from the shelf, wanting to live its magic again.

My experience playing the Monkey Island games changed from this; or in a way it did not. I never reacted to Guybrush’s voice in Monkey Island 3 – other than that it fit perfectly, but I when I played the prequels again it was Dominic’s voice I heard inside my head. I could’ve sworn at the time that his was the voice I had had in mind for Guybrush while playing the prequels years before, prior to experiencing CMI.

When applying voice talent, I have no trouble supplying my own voices. At least for my own character, and then especially if I had a hand in creating him myself. I can accept there only being voice done for certain characters. I might even prefer that only some lines for certain characters were done in voice. Like when you meet any major character, like Tandi, in the first Fallout game. You’re given a hint or an example, and your mind fills it in expertly at any other time you read her lines.

What jars it for me is anything that ruins the image of the world created. Anything my brain has to fill in itself will be good, or perfect, if there is mood. But if it is supplied for me, I will be critical to anything that threatens suspension of disbelief. Voices not matching the character? Bad lip-sync? People never mentioning my name even if it is written in the subtitles?

In the end I think I prefer making up the voices myself. But when it is done right, I won’t argue against them. For me it is very much akin to graphics. Trying to make it perfect and missing – disastrous. Better to just make it good enough, and let my mind do what it does best.

Filling in the blanks.

Please visit the Round Table’s Main Hall for links to all entries.